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When developing a mobile app, it’s pretty much a given that you will eventually need to support the two major platforms: iOS and Android. Developing for both platforms can be a challenge because:
What can be done about this?
In the past, we’ve used cross-platform tools like Adobe PhoneGap / Cordova, Xamarin, etc. While these are useful, we’ve recently started using Google’s new Flutter framework that uses the Dart programming language.
This is a great article that explains why Flutter is such a great framework for cross-platform development even though it doesn’t use native platform widgets: https://medium.com/flutter-io/why-flutter-doesnt-use-oem-widgets-94746e812510 .
Basically, it compiles to low level code, and it doesn’t use a webview or native UI elements like others; instead it uses Skia which means it’s using OpenGL.
Flutter had it’s 1.0 release in December 2018, and as of today, we’ve already successfully used it in 4 apps for our clients, including projects that required a lot of underlying hardware control such as Bluetooth interfacing with hardware devices.
Having said that, Flutter may not always be the right choice depending on the app project. We carefully consult with each client to determine their requirements, and what kind of user experience they want with a project and we make sure we always use the right tool for the job.
We think Flutter is a great addition to the space but it may not always be the best choice, and we still do a lot of native iOS and native Android development and have a lot of expertise with those platforms. The great part about Flutter is you can still use all the native API’s or write native code in combination with Flutter for a unified user experience and faster development.